The series' traditional character assists have been replaced with a "free-form" tag-based combo system (akin to Marvel vs. The boost is determined by the chosen Infinity Stone. A second, stronger ability called the "Infinity Storm" can be activated after a player fills their Infinity meter, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Each player selects one Infinity Stone before the match begins, which bestows one ability that can be activated at any time, known as the "Infinity Surge". The game implement the Infinity Stones system (which is based on the Infinity Gems mechanic from Marvel Super Heroes) which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected. Capcom: Clash of Super Heroes and earlier installments in the franchise) instead of the three-on-three system used since Marvel vs. The game features a two-on-two battle system (similar to Marvel vs. Capcom games, resulting in several changes to the series' fundamental mechanics. Capcom: Infinite is designed to be more accessible than previous Marvel vs.
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